using Godot;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PBD
{
    public class GridBody
    {
        public string Name;
        public List<Vector3> Verts = [];
        public List<Vector3> Velocitys = [];
        public List<Vector3> Positions = [];
        public List<int> Indices = [];
        public List<Vector2> UVs = [];
        public List<Vector3> Normals = [];

    }
}
